summary
Product Designer working on products with complex logic — including monetization systems, internal platforms, and early-stage products. I design user flows, interfaces, and interaction models that make complex systems understandable and usable, with impact on conversion, efficiency, and product adoption.
Core Strengths
- Designing flows and interaction models for complex products
- Translating business rules and constraints into clear UX
- Building scalable design systems and structured UI
- Working across 0→1 and growth stages
skills
Product & UX
User flows • Interaction design • Information architecture • Design systems • Prototyping
Research & Validation
JTBD • CJM • User interviews • A/B testing
UI & Visual
Layout • Typography • Component systems • Visual consistency
Tools
Figma • Codex • Framer
Experience
Megamod / USA — Founding Product Designer
Aug 2023 – nov 2025Early-stage UGC game platform preparing for institutional fundraising and external positioning.
- Defined how the product is structured and communicated for external audiences, translating a complex platform model into clear product flows and narrative
- Designed investor-facing website and materials, aligning product logic, positioning, and visual system
- Contributed to a $7M funding round at a $25M valuation
- Built reusable design system and workflows, reducing production time by 30–40%
OnlySpace / UAE — UX Designer
Feb 2022 – Mar 2023Web3 game publisher (Xsolla, Com2us)
- Designed end-to-end UX for limited-supply NFT sales, including access logic, eligibility rules, and purchase flows
- Built pre-sale journeys (discovery, ожидание, phased access), improving conversion under high demand
- Developed and tested multiple sale models, influencing monetization and distribution strategy
- Result: $6M+ in volume and 16K NFTs sold
OCRV / Russian Railways — Product Designer
Feb 2020– Jan 2022Enterprise platform (3M+ users, 10+ internal services: booking, travel, document management and workflow systems)
- Redesigned UX across multiple services, simplifying workflows and improving usability at scale
- Defined interaction patterns across B2B, B2C, and operational tools
- Result: ~200,000 hours saved annually, ~$3M cost reduction
Prostor / Russia — Junior UX/UI Designer (Discovery & Narrative UX • Contractor)
Jan 2017 – Feb 2020Product development and Design Agency
- Led discovery workshops with founders and teams
- Translated business goals into product concepts and UX prototypes
- Supported early-stage product validation
Earlier Experience
- E-commerce / Marketplaces — C-level roles focused on growth, fundraising support, and strategic initiatives (E96, Logo).
- Gaming / Game Publishing — C-level role owning marketing, distribution, and go-to-market strategy for published titles.
- Media — Executive editorial roles up to Editor-in-Chief, owning content strategy, narratives, and audience growth (Kommersant, Delovoy Kvartal, Bussiness and Life)
Education
1998-2003
BA of Journalism — UrFU (Russia, Yekaterinburg)